Monaco: What’s Yours Is Mine Review

Bonsour, monsieur.

The good:
– Beautiful art style
– Great music and all-round theme
– Tense, fun heists

The bad:
– The game is a ghost town
– No difficulty options

Monaco: What’s Yours Is Mine is a tense, unique top-down heist game bearing all the qualities of a stellar production, with some frustrating drawbacks which aren’t all its fault.

Campaign and multiplayer

Monaco has lots of missions to keep you busy, arranged into series like “The Locksmith’s Story” and “The Pickpocket’s Story.” The missions themselves have the same objective – to infiltrate the enemy base, steal some trophy-type things, and escape. These missions are all tied together by some short text dialogue prefacing each one. I found the stories to be a little hard to follow, but enjoy the variety of characters, like the Mole, who can dig through scenery, and the Redhead, who seduces her enemies with her… gingerness. Each character has a special ability and speaks in a different way during interactions.

As you progress, though, the missions become harder and harder (there is no difficulty option), to the point where you cannot complete them on your own. This is presumably to make way for the multiplayer component of the game! Basically, you can play solo or join other players in completing the missions. This makes them a lot more fun, as trying to clumsily stealth a level together is like when you return home drunk, loudly knocking everything over and yelling, “Shh!” Unfortunately, the multiplayer scene for Monaco is basically dead, which means you will have to play on your own, and therefore get stuck on missions which stop all progress. This may just be for me because I’m rubbish, though. It helps if you have a friend to play with though, and playing in the company of other heisters is where Monaco shines. Also, there is the odd PvP level if you gather enough folks together.


All heist games should be tense, and this one is extremely fun. The suspense of trying to sneak by unseen, the panic of where to go when you are found, pure brilliance.

You choose a character based on your playstyle, and that character’s special ability (no charge-up time or anything) combined with any weapon you manage to acquire, make you quite the master criminal. Yes, weapons are littered about the map, one of which you can equip at a time, be it a smoke bomb or a crossbow. One nit that I must pick is that, when you shoot someone and they turn into a mere skeleton, other enemies should not be able to come along and heal them. This defeats the whole point of shotguns!

Missions are much the same, and involve slipping your way up a few floors, stealing trophies, and escaping. This is best approached with stealth, before running back down as loudly as possible and into the escape vehicle awaiting you. Monaco’s gameplay performs beautifully, combined with gorgeous art and the dynamic music with adapts to however your heist is going.

Graphics and sound

What immediately stands out are the art and sound, so let’s address those. Yes Monaco is stunning. The colour palette is a welcome change to other dingy games, and the way the colours represent your line of sight is a great thing, while areas you cannot see are greyed out. The sound is no less impressive. It does wonders for the theme and atmosphere,and the way music becomes more frantic as you run for your life is simply exhilarating.

Another criticism is this: on the PC, I had trouble when trying to tab out of the game. It wouldn’t let me back in, and once took my cursor away forcing me to restart my PC!


Monaco is a beautiful, classy game with a refreshingly different theme, art, and sound. The only major criticism is the low player count, which isn’t the dev’s fault, but they could let us downgrade the difficulty so we aren’t just stumped. If you enjoy playing on your own, however, this is possibly the best heist game available, and one of the most beautiful for the eyes, and the ears. Excellent gameplay rounds Monaco off as a very, very high quality title.

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